Minor Update: Animations


Hi folks,

I just released a new update! You can now define animations to be played whenever a node is activated.
You just define a default animation to be played everytime or go all in and define a different animation for each tree or even each node seperately.

A node animation wins over a default animation for the tree, which wins over the default animation set in the plugin parameters.

Here are the patch notes:

v1.1.1
Bugfixes:

  • fixed an issue with the automatic autowrap in the node confirm window.

Changes:

  • added a parameter to change the text of a hidden node.
  • added a parameter to show/hide skill names in the node activation window.
  • added a parameter to show/hide skill descriptions in the node activation window.
  • added a parameter to show/hide skill icons in the node activation window.
  • added the option to play an animation when activating a node
  • added a parameter to set a default animation when activating any node
  • added a field in the techtree editor to set a default animation when activating any node in a specific tree
  • added a field in the techtree editor to set a animation when activating a specific node
  • added to offset parameters for the postion of animations.

Files

V1.1.1 Plugin file 137 kB
Nov 29, 2018
v1.1.1 Demo 103 MB
Nov 29, 2018

Get FELSKI_SKILLTREE

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