FELSKI_AUTOSAVE
A downloadable tool
Introduction
This plugin enables autosaving in your game. For RPG Maker MV 1.6.1.
It allows saving on differnt situations like on entering a map or closing the menu. You can also save during eventing using the plugin command AUTOSAVE.
Terms
Copyright (C) 2019 Felski
- These plugins may be used in free or commercial games.
- 'Felski' must be given credit in your games.
- You are allowed to edit the code.
- Do NOT claim the plugins as your own.
- Do NOT change the filename, parameters, and information of the plugin.
- You are NOT allowed to redistribute these plugins.
- You may NOT take code for your own released plugins without credit.
Download
Download
v1.0.1 Plugin file 11 kB
Development log
- Compatibility with Yanfly's save core + optionsApr 01, 2019
- A small utility pluginJan 27, 2019
Comments
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Awesome, thanks! I was using YEP save core and the Autosave plugin from YEP give me some issues xD after trying 2 more this is the perfect one and better display!
This worked a treat, thankee sai.
Nice plugin. No idea why all the others I tried didn't work, but this one finally seems to do what its supposed to! Thanks for that, mate!
Hi Felski, really thanks for this plugin i have a answer for you is possible with this plugin to add a little text or image to show to the player when the game is autosaving? Or maybe if you know a name of a plugin that can implement something like this really thanks!
Hi Felski,
In my project, I am running to a "Autosave successful. Saved in slot undefined with trigger Closing Menu" message. And no save is happening.
I checked the Felski.AUTOSAVE object in autoSaveGame() function, and "saveCounter" has value NaN.
Any way I can fix this? Is it due to some other plugin? I am not using any save-related plugins..
Edit: Never mind, I had to start a new game :D
In my test project this plugin works perfectly with tons of other plugins without any conflicts! Fully corresponds to what is written in the description - autosave. Works without errors, like a good machine. Wonderful job.
This looks good Felski,
Would I be able to prompt an auto save after a boss encounter?
Is there any way to limit the number of save files to lets say one for each new game file?
I've been looking for a save plugin for awhile that can limit the player to just one save file for each play through of the game and allow lets say fastest play through time be saved across all play through of the game. The best play time would be recorded as a variable and automatically saved as soon as the game ended, but then you could start a new save file and view the fastest play time and possibly the name of the player. This all seems very specific though. Let me know if any of the above is included or could be included in future updates. I'd be very interested.
Best wishes Felski